This to me as a guild leader is why Tier 11 was the pinnacle of Cataclysm, yes it was long and grindy….but it was pretty balanced at first, those few fights that were much harder on 10 or 25 man balanced out because it represented a small percentage of the tier, so people stayed where they were they didn’t jump to 10 man because of it being perceived as easier. Now 25 man guilds are diminishing and players are finding more and more ways to “not feel appreciated”. They can easier fill their ranks with players they want, you have to rely on less people than in 25 man, so now it just simply becomes more fun for them for all those reasons. Now move that to a large scale of millions of people, the raider base quickly diminishes it pushes players to 10 mans because they become more reliable. The normally reliable become a bit more flighty when thinking of doing the same 5-6 bosses on tuesday night, all of a sudden those 2-3 drinks they pass up with friends they go out for and miss raid, or worse quit the game all together. Unknown to most, the quality of content greatly affects leadership of guilds, if you think about it on a larger scale, better and more repeatable content means a higher and happier raiding base, where as content that becomes stale induces all kinds of problems. I will most likely sum things up with what I hope to see in the Mists of Pandaria expansion. I am going to do a series of posts covering each tier, what was good, what went wrong, what I hoped for as a GM and Raid Leader, and also how all of that affected the guild and being the leader. The biggest downside I saw was the fact that the ramp up happened around the holidays and I hope Blizzard can avoid that moving forward. Everyone loves hard mode only bosses, because it makes everyone happy casual type players can see all the content, heroic raiders know that only them will see this encounter while its current, so that kept people happy as well. Recruiting was easy everyone wanted to raid, 10 and 25 man were the closest to being balanced as they were this xpac with the exception of one or two encounters, so both raid sizes flourished. All over the place there were new mechanics that worked fairly well and actually work how they initially intended, all the interactions of the Golem Council, Magmaw’s head phase, Atramedes sound, Maloriaks phases, buffs, healing, debuffs etc, Nefarian(the whole fight!), and that was only half of the tier. Secondly the normal modes were the best in the xpac and heroics followed. Why was t11 so good? First off the large size, things don’t feel so repetitive when there is so many bosses, 13 in all. I didn’t think the raiding was terrible(or I would have stopped playing) however it was not up to par comparing it to TBC and Wotlk, things started off great, Tier 11 was amazing in my eyes, on of the top raiding tiers Blizzard has released. Maybe it’s just my nostalgia(but I doubt it), but when 2/3rd of the raid content is stale after 2-3 weeks well that has never happened before, and I believe it has to do with the whole 10/25 man deal. Cataclysm raiding was in my opinion overall the worst expansion we have seen.
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